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  • Submission to Godot Wild Jam #23

Land of the Leprechauns

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Devlog

  • Bugfixes, difficulty adjustment
    August 28, 2020 by Sage7
    Based on feedback during the last jam, we reduced the overall difficulty by: Making it so that the leprechauns don't always match your jump to catch you Making it easier to stun leprechauns (collision... Continue reading
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