Post-jam update
Necropolis » Devlog
Thank you to everyone who provided feedback during the jam, via comments and stream. As a result, I have been able to make the following small changes:
- Difficulty overall reduced, changed hard to "nightmare" and added an easier "hard"
- Reduced blink mana cost
- Prompt player to click amulet after first obtaining it
- Prompt player to click character button when levelling up. Also made the character icon more bouncy on levelling.
- Increased mana regeneration when in physical form
- Made blink easier to use: visual indicator of where you will blink to when the blink spell is selected
- Adjusted spell damage scaling from spell power and spell level
- Few collision bugs fixed - especially resulting from the blink spell (although needs further testing to try to break things)
- Increased fireball projectile speed
- Renamed Jane's mother to Jane's uncle
- Hint text takes longer to fade
- Fixed some checkpoint bugs
- Added hotkeys for potions, menu, character (shown via hint on tooltip)
Depending on further testing and feedback, we may release a further post-jam update.
Files
necropolis-linux.zip 67 MB
Version 4 Sep 25, 2020
necropolis.zip 61 MB
Version 3 Sep 25, 2020
necropolis-windows.zip 50 MB
Version 3 Sep 25, 2020
Get Necropolis
Necropolis
RPG platformer. Lenore finds her home town deserted! She must defeat her foes and discover the fate of the townsfolk!
Status | Prototype |
Authors | Sage7, mhm32167 |
Genre | Role Playing, Platformer |
Tags | Action RPG, Female Protagonist, Global Game Jam, Godot, Magic, Narrative, Story Rich |
Leave a comment
Log in with itch.io to leave a comment.